Launching our kickstarter campaign
"As kids my little brother (Dylan) and I (Spencer) played every day; it was basically our full time job, and we took it seriously. We started out small, using our imaginations to make our toys, household objects, anything come alive—we once created a whole world where erasers, yes erasers, were sentient beings capable of building great cities (It made sense at the time, somehow).
At some point we left the world of make-believe and took up arms as board game warriors; we fashioned ourselves as kings of chess, great generals of stratego, and Machiavellian masters of Catan. Still elementary kids, we were probably none of these things, but we did learn the basics of what makes a great game.
Jump forward 15 odd years. We’re now in our mid-twenties and only months away from starting law school. We’re nervous, but mostly we’re just bored. The games of our childhood feel stale: I’ve seen the openings in chess more times than I care to say, they never change. Catan is great, but it’s no fun with just two people, and there’s too much luck involved to make it competitive.
This is why I imagined Kerak: no two games are ever the same, so it never gets boring; and there’s no luck at all, just strategy. I told Dylan about my idea and he was enthusiastic, so we decided to make it and try it out.
I built the first ever Kerak set out of watercolour paper, markers, and shiny metallic paint. Despite the lopsided hexagons and irregular cutting, the game was fun. We loved it.
The next step was to make it fair. Our family and friends joined in and told us what they thought. We adjusted the rules, added a new piece, and built a new board. Now we had a real game.
At this point we had a great game and great people to play with. All that was left to do was to share it.
To do this we have been busy refining the rules, designing the game, and getting ready to launch our kickstarter campaign. Doing this successfully is the next major hurdle ahead of us. We’re looking to raise $30,000, this money will cover the costs we’ve taken to get to this point and allow us to fill the minimum manufacturing order. We can’t do it alone, and we hope you help us out.
Keep checking in, we will be keeping everyone up-to-date on the game’s progress. Take care,
Spencer and Dylan Morrison